The Next-Gen Gaming Revolution
Wednesday, November 11
9 AM PST | 12 PM EST | 5 PM GMT


In this episode of The Pulse, join game industry journalist Brian Crecente—along with Zak Parrish from Epic Games, and developers Gwen Frey from Chump Squad and Mike Grier of Ember Lab—to discuss next-gen technology and what it means for the future of game development and gameplay. We’ll also hear from the creators themselves about their upcoming titles Kena: Bridge of Spirits and Lab Rat.  


Next-gen isn’t just about new consoles—a major revolution is taking place for the industry as a whole. Cross-platform publishing, cloud streaming, crowd-funding campaigns, connected experiences, and tools like Unreal Engine are leveling the playing field between indie developers and AAA studios, and giving both countless ways to engage with their communities.


With developers having unprecedented access to professional development tools and high-quality assets, games are being created more frequently and more quickly than ever before. And with Unreal Engine 5 on the horizon, this evolution will only accelerate, pushing the boundaries of visualization for both photoreal and stylized games.  

Brian Crecente
Founder, Pad and Pixel

Brian is a journalist in the video game industry, and the founder of consulting company Pad and Pixel. Previously, he founded Kotaku in 2004 and was a co-founder and executive editor for Polygon. Over the course of his career, Brian has written a long-running international syndicated video game column, and been the video games editor at Variety and Rolling Stone magazines.

Gwen Frey
Founder and Lead Developer, Chump Squad

After over a decade of working on blockbuster titles such as BioShock Infinite and indie game hits like The Flame in The Flood, Gwen founded Chump Squad and launched multi-platform puzzler Kine. She is now looking to the future of gaming technology with the company’s upcoming title, Lab Rat.

Mike Grier
Chief Creative Officer and Co-Founder, Ember Lab

Mike leads a multinational team of artists who craft the compelling artwork and animation behind Kena: Bridge of Spirits. With his background in filmmaking, Mike’s primary goal is to meld different artistic disciplines and technical backgrounds into an authentic experience with a cohesive visual aesthetic.

Zak Parrish
Technical Development Manager, Unreal Engine, Epic Games

Zak has spent the last eight years at Epic Games focusing on helping developers ship their games with Unreal Engine. From developing in-depth tutorials to hands-on work with game studios, Zak works directly with a wide variety of developers to make sure Unreal Engine projects are shipping at maximum potential.

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