Unreal Engine 4.22 is the first real-time renderer to include ray-tracing technology as part of its toolset. When used with the NVIDIA RTX™ technology, Unreal Engine can produce real-time ray-traced transparency, soft shadows, reflections, and other lighting phenomena that previously could be produced only with raster methods in real time.
In this webinar, Buildmedia will show an interactive application to visualize and sell apartments before they are built. The project uses real-time ray tracing technology for the most realistic representation possible.
To kick off the webinar, Daryl Obert, Design Specialist at Epic Games, will give a brief introduction to hybrid RTX ray tracing with Unreal Engine. George Matos of NVIDIA will also be on hand to introduce the NVIDIA Quadro® RTX™ GPUs and answer any questions.