Unreal Engine 4.22 is the first real-time renderer to include ray-tracing technology as part of its toolset. When used with the NVIDIA RTX™ technology, Unreal Engine can produce real-time ray-traced transparency, soft shadows, reflections, and other lighting phenomena that previously could be produced only with raster methods in real time.

In this webinar, Buildmedia will show an interactive application to visualize and sell apartments before they are built. The project uses real-time ray tracing technology for the most realistic representation possible.

To kick off the webinar, Daryl Obert, Design Specialist at Epic Games, will give a brief introduction to hybrid RTX ray tracing with Unreal Engine. George Matos of NVIDIA will also be on hand to introduce the NVIDIA Quadro® RTX GPUs and answer any questions.

You’ll learn about:

- Setting up an Unreal Engine scene for ray tracing
- Using the Unreal Editor to toggle and test ray tracing scenarios
- Optimizing ray tracing features for real-time rendering
- Choosing the right NVIDIA Quadro RTX GPU for your needs

Fantastic giveaway!

All live webinar attendees will be entered into a drawing for a chance to win one (1) NVIDIA Quadro RTX 6000 workstation graphics card (Read Terms and Conditions).