Automotive Visualization in Twinmotion
In our previous webinar, we explored how Twinmotion is being used beyond the architecture industry to visualize products like sneakers. This time, we’ll dive into using the tool for automotive visualization.
Watch this presentation to learn how to create stunning interior and exterior backdrops for automotive renders, with a focus on achieving the right lighting and tips on how to best showcase the curves of your car.
We’ll cover:
- Visualizing automotive scenes in a photo studio and an outdoor environment
- Using Scene States to quickly switch between different lighting scenarios
- Setting up an automotive photo studio environment
- Tips and tricks for stunning car visualization

Martin Krasemann joined the Twinmotion team in 2013. Specializing in real-time technology and rendering, Martin started as a technical artist working on the Twinmotion library. Now he is a Twinmotion technical marketing manager, creating a bridge between clients and the development team through webinars and live presentations.

Harvey Newman’s experience in the industry spans over 18 years. He’s worked on blockbuster game titles such as Battlefield, Horizon Zero Dawn, Battlefront, and Warhammer. Harvey is also a content creator for his 10K subscribers on YouTube where he shares animation tips, tutorials, tech reviews, and more.

Steven Roselle has over 20 years’ experience working in the media and entertainment industry. In his role as Maya Product Manager at Autodesk, Steven oversees the implementation of technical production workflows and artist-centric features. He’s worked with a long list of high-profile studios including Pixar, 343, Blur, Riot, Pixomondo, Insomniac, DreamWorks, Bungie, and many more.

Kevin is the founder and creative director of Chromosphere, the design and animation studio behind the Yuki 7 series and the film June, and visual direction on the Carmen Sandiego and City of Ghosts series. He previously worked as an art director and designer for projects like Steven Universe, Inside Out, Her, and The Powerpuff Girls.

Karen is an Academy, Emmy, and Cannes award-winning producer, with credits that include Google Spotlight Stories and Pixar projects related to A Bug's Life, Toy Story 2, and Monsters Inc. At Epic, Karen leads the Unreal Shorts program, an initiative to get Unreal Engine into the hands of creators.
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