Exploring the New HMI Design Template in Unreal Engine

As technology advances, we’re building ever more sophisticated ways of interacting with it. The bridge between human and machine is the human-machine interface (HMI).

In this presentation, we’ll introduce you to HMI design with Unreal Engine.

You’ll discover how Unreal Engine can be used to design best-in-class HMI and how Epic hopes to inspire the automotive industry by engaging its awesome creative community of artists, architects, and gameplay designers to usher in the next generation of possibilities with in-vehicle interfaces.

We’ll also kick off the Unreal Engine HMI Design Challenge: an open, community-based competition where you can design your very own HMI concept using the template introduced in this webinar.

Tune in to learn how to use the template and get ready to submit your concept to be reviewed by design experts from the automotive industry.

We’ll cover:

  > Using Unreal Engine to create best-in-class HMI designs

  Render Target Blueprint scripts, setting up virtual 3D screens in a virtual car interior, and exporting your design in a Sequencer video
  Using the HMI Design Template, what judges are looking for in the challenge, and how to enter the competition

About the Presenter
Joe Andresen
Technical Product Manager: HMI, Epic Games

Joe spent nearly a decade in Silicon Valley working on human-machine interfaces (HMI) for Mercedes-Benz and NIO. As a hobby, he began developing video games and realized the potential for using Unreal Engine to improve HMI development. Joe joined Epic Games in 2020 to help automotive companies leverage Unreal Engine and reimagine the experience of driving a car.

Harvey Newman
Gameplay Animation Director, Build A Rocket Boy

Harvey Newman’s experience in the industry spans over 18 years. He’s worked on blockbuster game titles such as Battlefield, Horizon Zero Dawn, Battlefront, and Warhammer. Harvey is also a content creator for his 10K subscribers on YouTube where he shares animation tips, tutorials, tech reviews, and more.

Steven Roselle
Product Manager—Maya, Autodesk

Steven Roselle has over 20 years’ experience working in the media and entertainment industry. In his role as Maya Product Manager at Autodesk, Steven oversees the implementation of technical production workflows and artist-centric features. He’s worked with a long list of high-profile studios including Pixar, 343, Blur, Riot, Pixomondo, Insomniac, DreamWorks, Bungie, and many more.

Kevin Dart
Founder and Creative Director, Chromosphere

Kevin is the founder and creative director of Chromosphere, the design and animation studio behind the Yuki 7 series and the film June, and visual direction on the Carmen Sandiego and City of Ghosts series. He previously worked as an art director and designer for projects like Steven Universe, Inside Out, Her, and The Powerpuff Girls.

Karen Dufilho
Epic Games

Karen is an Academy, Emmy, and Cannes award-winning producer, with credits that include Google Spotlight Stories and Pixar projects related to A Bug's Life, Toy Story 2, and Monsters Inc. At Epic, Karen leads the Unreal Shorts program, an initiative to get Unreal Engine into the hands of creators.

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