With more and more available and affordable VR applications on the market, most architectural professionals are experimenting with 3D immersive walkthroughs for their architectural projects. As a VR solution for architecture, Twinmotion introduces an extremely easy workflow to bring BIM to VR. 

In this presentation, we’ll look at some of the ways you can easily create VR-ready content in Twinmotion that is both highly performant and visually appealing. We’ll also cover how to add some interactivity to the scene, including doors that can be opened and closed. In addition, we’ll look at how to adjust the time of day and weather, as well as how to select from different material options, in VR. Finally, we’ll discuss how to create and deliver Twinmotion VR applications.

You'll learn how to create:

Optimized and performant VR content using Twinmotion

Interactive objects

> Deliverable Twinmotion VR applications

Martin Krasemann
Technical Marketing Specialist, Epic Games

Martin Krasemann joined the Twinmotion team in 2013. Specializing in real-time technology and rendering, Martin started as a technical artist working on the Twinmotion library. Now he’s a Twinmotion product marketing specialist, creating a bridge between clients and the development team through webinars and live presentations.

Speaker Name
Speaker Title

Sed ac purus sit amet nisl tincidunt tincidunt vel at dolor. In ullamcorper nisi risus, quis fringilla nibh mattis ac. Mauris interdum interdum eros, eget tempus lectus aliquet at. Suspendisse convallis suscipit odio, ut varius enim lacinia in. Lorem ipsum dolor sit amet, consectetur adipiscing elit.

Craig Barr

Technical Evangelist

Craig brings over 20 years’ experience in 3D animation, VFX, software production, and content creation.  A technical evangelist and educator, he’s authored content for various print and online media for the VFX, games, and visualization industries.

Matthew Doyle
Technical Artist

Matthew has worked in real-time 3D for nearly two decades, including in game development and architectural visualization. His specialties include look development—working with materials, lighting, and post process effects—as well as modeling, rendering, VR, animation, and almost every aspect of a modern game development pipeline.