Twinmotion is a fast, easy-to-use, and intuitive tool for architectural visualization and storytelling. You can now take your Twinmotion projects to a higher level of interactive real-time rendering with the new Twinmotion Importer for Unreal Engine.

In this presentation, Technical Marketing Specialist Martin Krasemann will start with a Twinmotion project and walk through the process of taking it into Unreal Engine. Then, Technical Marketing Manager Sam Anderson will demonstrate how Unreal Engine’s powerful features give creators open-ended flexibility and creative freedom to truly differentiate their projects.

You'll learn:

> How to use the Twinmotion Importer for Unreal Engine

> What the Datasmith workflow entails

> How to set up lighting and project settings in Unreal Engine

> The possibilities importing your project into the engine unlocks

Martin Krasemann
Technical Marketing Specialist, Epic Games

Martin Krasemann joined the Twinmotion team in 2013. Specializing in real-time technology and rendering, Martin started as a technical artist working on the Twinmotion library. Now he’s a Twinmotion technical marketing specialist, creating a bridge between clients and the development team through webinars and live presentations.

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Craig Barr

Technical Evangelist

Craig brings over 20 years’ experience in 3D animation, VFX, software production, and content creation.  A technical evangelist and educator, he’s authored content for various print and online media for the VFX, games, and visualization industries.

Sam Anderson
Technical Marketing Manager, Epic Games

A designer and 3D artist based in New York City and Los Angeles, Sam has a strong focus in real-time rendering. Currently, she is a technical marketing manager at Epic Games. Previously, Sam was a visualization specialist at SHoP Architects, where she focused on research and development, promoting the use of real-time technology to improve design processes.