Accelerate success with real-time technology  


Top automotive manufacturers including BMW, Ford, and Toyota are already harnessing the power of Unreal Engine to drive efficiencies and open up new creative avenues.

Beyond these benefits, game engines can form the backbone of the automotive production lifecycle from end to end. 

In the Automotive Field Guide, you’ll learn about:

-The real-time innovations driving change across different automotive departments and processes 

-How real-time technology can future-proof automotive businesses for a rapidly evolving digital era

-The steps you need to get started, including bringing your data into Unreal Engine


Download for free today!

Image courtesy of Pagani

Brian Crecente
Founder, Pad and Pixel

Brian is a journalist in the video game industry, and the founder of consulting company Pad and Pixel. Previously, he founded Kotaku in 2004 and was a co-founder and executive editor for Polygon. Over the course of his career, Brian has written a long-running international syndicated video game column, and been the video games editor at Variety and Rolling Stone magazines.

Gwen Frey
Founder and Lead Developer, Chump Squad

After over a decade of working on blockbuster titles such as BioShock Infinite and indie game hits like The Flame in The Flood, Gwen founded Chump Squad and launched multi-platform puzzler Kine. She is now looking to the future of gaming technology with the company’s upcoming title, Lab Rat.

Mike Grier
Chief Creative Officer and Co-Founder, Ember Lab

Mike leads a multinational team of artists who craft the compelling artwork and animation behind Kena: Bridge of Spirits. With his background in filmmaking, Mike’s primary goal is to meld different artistic disciplines and technical backgrounds into an authentic experience with a cohesive visual aesthetic.