用实时技术加速奔向成功  


包括宝马、福特和丰田在内的顶级汽车制造厂商已经开始利用虚幻引擎的力量提升效率,并开辟全新的创新之路。

除了这些好处,游戏引擎还可以成为一款汽车产品全生命周期中的支柱。 

在《汽车领域指南》中,你将了解到:

-实时创新正在促使各大汽车部门和流程的变革 

-实时技术如何确保汽车业务紧跟这个快速迭代的数字时代潮流

-你该如何起步,包括将你的数据导入虚幻引擎


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图片由帕格尼提供

Brian Crecente
Founder, Pad and Pixel

Brian is a journalist in the video game industry, and the founder of consulting company Pad and Pixel. Previously, he founded Kotaku in 2004 and was a co-founder and executive editor for Polygon. Over the course of his career, Brian has written a long-running international syndicated video game column, and been the video games editor at Variety and Rolling Stone magazines.

Gwen Frey
Founder and Lead Developer, Chump Squad

After over a decade of working on blockbuster titles such as BioShock Infinite and indie game hits like The Flame in The Flood, Gwen founded Chump Squad and launched multi-platform puzzler Kine. She is now looking to the future of gaming technology with the company’s upcoming title, Lab Rat.

Mike Grier
Chief Creative Officer and Co-Founder, Ember Lab

Mike leads a multinational team of artists who craft the compelling artwork and animation behind Kena: Bridge of Spirits. With his background in filmmaking, Mike’s primary goal is to meld different artistic disciplines and technical backgrounds into an authentic experience with a cohesive visual aesthetic.