Quixel Megascans is the largest library of 3D scanned assets in the world, containing the highest-quality photorealistic assets available on the market. Since Epic Games joined forces with Quixel last year, the entire Quixel library has been made free for commercial use with Twinmotion.

In this webinar, 3D artist Tyler Puryear will discuss Quixel’s mission to scan the entire world and explain how Quixel Megascans can enhance archviz scenes in Twinmotion. Then, Technical Marketing Specialist Martin Krasemann will demonstrate how to import Quixel Megascans into Twinmotion using Quixel Bridge.

You'll learn about:

> Quixel’s mission to capture the world by scanning everything from food to foliage, and from modular interiors to parquet floors

> How to easily find the perfect surfaces and 3D assets for your projects

> How to take these assets from Quixel Bridge to Twinmotion

Tyler Puryear
3D Artist and Content Creator

Tyler Puryear is an architectural designer who works for Quixel at Epic Games as a 3D artist and content creator. He has a background in architecture and design, as well as experience in terrain generation and architectural visualization.

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Craig Barr

Technical Evangelist


Craig brings over 20 years’ experience in 3D animation, VFX, software production, and content creation.  A technical evangelist and educator, he’s authored content for various print and online media for the VFX, games, and visualization industries.

Martin Krasemann
Technical Marketing Specialist

Martin Krasemann joined the Twinmotion team in 2013. Specializing in real-time technology and rendering, Martin started as a technical artist working on the Twinmotion library. Now he’s a Twinmotion product marketing specialist, creating a bridge between clients and the development team through webinars and live presentations.

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