Using Blueprints to Enhance Your Unreal Engine Scenes

Learn how to leverage Blueprints for non-games use cases.

Blueprint is Unreal Engine’s visual scripting system that you can use to create anything from simple interactive or animated Actors all the way up to fully functioning games and simulations without writing a single line of code.

In this presentation, we’ll look at some commonly needed interactive elements used in non-games workflows, and how to achieve each of those using Blueprints. First, we’ll take a look at the basic Blueprint workflow and discuss its pros and cons. After that, we’ll create a series of interactions that should come in handy for most projects, including interactive Actors, animations, and informational and functional UI elements.

You'll learn about:

  > The fundamental Blueprint workflow principles
  > Interactive elements such as multi-floor elevators and doors
  > Animations such as spline path animated characters
  > The Variant Manager system along with UI elements
  > Metadata for informational UI elements
  > Blueprints for custom UI menu screens 

About the presenter
MATTHEW DOYLE
Technical Artist

Matthew has worked in real-time 3D for nearly two decades, including in game development and architectural visualization. His specialties include look development—working with materials, lighting, and post process effects—as well as modeling, rendering, VR, animation, and almost every aspect of a modern game development pipeline.

Harvey Newman
Gameplay Animation Director, Build A Rocket Boy

Harvey Newman’s experience in the industry spans over 18 years. He’s worked on blockbuster game titles such as Battlefield, Horizon Zero Dawn, Battlefront, and Warhammer. Harvey is also a content creator for his 10K subscribers on YouTube where he shares animation tips, tutorials, tech reviews, and more.

Steven Roselle
Product Manager—Maya, Autodesk

Steven Roselle has over 20 years’ experience working in the media and entertainment industry. In his role as Maya Product Manager at Autodesk, Steven oversees the implementation of technical production workflows and artist-centric features. He’s worked with a long list of high-profile studios including Pixar, 343, Blur, Riot, Pixomondo, Insomniac, DreamWorks, Bungie, and many more.

Kevin Dart
Founder and Creative Director, Chromosphere

Kevin is the founder and creative director of Chromosphere, the design and animation studio behind the Yuki 7 series and the film June, and visual direction on the Carmen Sandiego and City of Ghosts series. He previously worked as an art director and designer for projects like Steven Universe, Inside Out, Her, and The Powerpuff Girls.

Karen Dufilho
Epic Games

Karen is an Academy, Emmy, and Cannes award-winning producer, with credits that include Google Spotlight Stories and Pixar projects related to A Bug's Life, Toy Story 2, and Monsters Inc. At Epic, Karen leads the Unreal Shorts program, an initiative to get Unreal Engine into the hands of creators.

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