Learn how to create motion graphics for broadcast using Unreal Engine and Cinema 4D in this webinar.

We’ll demonstrate how to create a sports broadcast promo with the help of Maxon’s Cinema 4D software. You’ll learn how to import your Cinema 4D motion graphics into Unreal Engine seamlessly using Datasmith, then dive into the engine’s powerful Control Rig to set up and animate your characters.

For look development and rendering, we’ll use Unreal Engine’s RTX-based real-time hybrid ray tracer, and we’ll output sequences using the Movie Render Queue.

You’ll learn about:
>Maxon Cinema 4D file import
>Look development for broadcast
>Control Rig set up
>High-quality rendering with the Movie Render Queue
Andy Blondin
Senior Product Manager, Epic Games

Andy Blondin is a seasoned veteran of the broadcast industry, specializing in real-time technology and motion graphics. Andy joined Epic Games several years ago from Fox Sports where he served as Motion Graphics Design Director, and is now helping build the next generation of tools for broadcast design.

Daryl Obert
Senior Technical Marketing Manager, Epic Games

Daryl Obert is a CG veteran with over 25 years' experience, starting his career as an application engineer. Currently, Daryl works for Epic Games in a technical marketing capacity and evangelizes Unreal Engine in non-games markets. He is an expert in VR/AR, visualization, animation, rendering, VFX, modeling, motion capture, compositing, and game engines.

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