To celebrate creators across all industries, we commissioned artist and director FILFURY and his team at The Mill to make a short brand film using Unreal Engine. The result was Unreal for All Creators.

Join Epic Games’ Technical Artist Malachi Duncan to get a deeper insight into how these artist-friendly visual effects were created inside Unreal Engine. 

You’ll learn how to:

> Prepare and export meshes for rigid body animation using 3ds Max and Unreal Engine’s Pivot Painter tool

> Create a vertex shader using submesh pivots

> Use data assets to make the Blueprint asset artist-friendly

> Create a ripple effect

Martin Krasemann
Technical Marketing Specialist

Martin Krasemann joined the Twinmotion team in 2013. Specializing in real-time technology and rendering, Martin started as a technical artist working on the Twinmotion library. Now he focuses on technical marketing for Twinmotion, creating a bridge between clients and the development team through webinars and live presentations.

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Craig Barr

Technical Evangelist


Craig brings over 20 years’ experience in 3D animation, VFX, software production, and content creation.  A technical evangelist and educator, he’s authored content for various print and online media for the VFX, games, and visualization industries.

Malachi Duncan
Technical Artist, Epic Games

Malachi Duncan is a technical artist at Epic Games' London Innovation Lab. Coming from a film and commercial background, he specializes in non-game uses of Unreal Engine. His areas of expertise include Blueprint visual scripting, material/shader creation, pipeline, and look development.

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