To celebrate creators across all industries, we commissioned artist and director FILFURY and his team at The Mill to make a short brand film using Unreal Engine. The result was Unreal for All Creators.

Join Epic Games’ Technical Artist Malachi Duncan to get a deeper insight into how these artist-friendly visual effects were created inside Unreal Engine. 

You’ll learn how to:

> Prepare and export meshes for rigid body animation using 3ds Max and Unreal Engine’s Pivot Painter tool

> Create a vertex shader using submesh pivots

> Use data assets to make the Blueprint asset artist-friendly

> Create a ripple effect

Martin Krasemann
Technical Marketing Specialist

Martin Krasemann joined the Twinmotion team in 2013. Specializing in real-time technology and rendering, Martin started as a technical artist working on the Twinmotion library. Now he focuses on technical marketing for Twinmotion, creating a bridge between clients and the development team through webinars and live presentations.

Speaker Name
Speaker Title

Sed ac purus sit amet nisl tincidunt tincidunt vel at dolor. In ullamcorper nisi risus, quis fringilla nibh mattis ac. Mauris interdum interdum eros, eget tempus lectus aliquet at. Suspendisse convallis suscipit odio, ut varius enim lacinia in. Lorem ipsum dolor sit amet, consectetur adipiscing elit.

Craig Barr

Technical Evangelist

Craig brings over 20 years’ experience in 3D animation, VFX, software production, and content creation.  A technical evangelist and educator, he’s authored content for various print and online media for the VFX, games, and visualization industries.

Malachi Duncan
Technical Artist, Epic Games

Malachi Duncan is a technical artist at Epic Games' London Innovation Lab. Coming from a film and commercial background, he specializes in non-game uses of Unreal Engine. His areas of expertise include Blueprint visual scripting, material/shader creation, pipeline, and look development.