Join Senior Technical Marketing Manager Daryl Obert as he shares some of his favorite tips and tricks for working efficiently in Unreal Engine. This session will build upon the concepts covered in our recent Photoreal Automotive rendering webinar.


First, Daryl will demonstrate how to optimize workflows to reach the best visual quality for both real-time and offline rendering. Then, he’ll take a deep dive into how to set up a raster-based project to achieve the best results and maintain the frame rate necessary for VR.


You’ll learn how to:

> Build a real-time/offline render user interface

> Work with raster rendering for automotive VR projects

> Set up a camera autofocus system

Martin Krasemann
Technical Marketing Specialist

Martin Krasemann joined the Twinmotion team in 2013. Specializing in real-time technology and rendering, Martin started as a technical artist working on the Twinmotion library. Now he focuses on technical marketing for Twinmotion, creating a bridge between clients and the development team through webinars and live presentations.

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Craig Barr

Technical Evangelist


Craig brings over 20 years’ experience in 3D animation, VFX, software production, and content creation.  A technical evangelist and educator, he’s authored content for various print and online media for the VFX, games, and visualization industries.

Daryl Obert
Senior Technical Marketing Manager

Daryl Obert is a CG veteran with over 25 years' experience, starting his career as an application engineer. Currently, Daryl works for Epic Games in a technical marketing capacity and evangelizes Unreal Engine in non-games markets. He is an expert in VR/AR, visualization, animation, rendering, VFX, modeling, motion capture, compositing, and game engines.

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