Planning, tools, and execution lie at the heart of any successful project. Agile teams often implement version control systems to record changes to files over time, enabling them to easily recall specific versions at a later point. This reduces risk and improves collaboration between developers.

In this webinar, Technical Artist Matthew Doyle will go over the different options for source control in the Unreal Editor.

You’ll learn about:

> The basics of using source control in Unreal Engine to manage versioning of Levels, Materials, Blueprints, C++ code, and other content

> The pros and cons of each source control option

> How to set up and use Perforce, Git, Plastic SCM, and Subversion

Daryl Obert
Design Specialist, Epic Games

Daryl is a 25+ year veteran in the field of computer graphics and a subject matter expert in VR/AR, ray tracing, visualization, animation, rendering, VFX, modeling, motion capture, and compositing.

Matt Doyle

Technical Artist


Matthew has worked in real-time 3D for nearly two decades, including in game development and architectural visualization. His specialties include look development—working with materials, lighting, and post process effects—as well as modeling, rendering, VR, animation, and almost every aspect of a modern game development pipeline.

Galen Davis

Evangelist/Producer – Quixel at Epic Games


Galen Davis has worked as an environment artist and art lead in the games industry for 10 years, contributing to franchises like BioShock, Borderlands, Evolve, Star Wars, and the most recent God of War title. He now works as an evangelist and producer for Quixel at Epic Games, engaging with AAA teams, enterprise, and education partners.

Matthew Doyle

Technical Artist


Matthew has worked in real-time 3D for nearly two decades, including in game development and architectural visualization. His specialties include look development—working with materials, lighting, and post process effects—as well as modeling, rendering, VR, animation, and almost every aspect of a modern game development pipeline.

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